My 3D model of Yuliya Belaya's magical, hungry concept. I learned new things like creasing, studio pipelines, working from a 2d concept, and great topology tips from Pixar CG artist and 3D modeler Vidya Vinnakota. The wand was a particular effort, the final is a result of twisting and extruding faces along a path, as well as manual creasing and adjustments. I tried modeling the vines a couple of ways before settling on extrusion along a curve.
This was modeled in Maya and rendered in Arnold. Next, I plan(t) to take it to Substance Painter or Marmoset.